

He then began with the initial blockout to prototype, test and adjust the foundational scene elements in Unreal Engine. “Tropical settings have a variety of vegetation, whereas caves are deep enough to create their own biology and ecosystem.” With the assets in place, Milan organized them by level to create a 3D palette. “It crossed my mind that Aztec and Inca cultures are a great choice for a ruins environment,” said Milan. Next, Milan browsed the Epic Games marketplace, which offers an extensive collection of assets for Unreal Engine creators. He spent the next day on Artstation and Adobe Behance gathering visuals and sorting out projects of ruins. For this scene, the artist spent an afternoon capturing hundreds of screenshots and walkthrough videos of the game. It Belongs in a Museumįirst things first, Milan gathers reference material. The artist’s goals for his scene were to portray mother nature giving humanity a reminder that she is the greatest, to kick off with a grand introduction shot with light falling directly on the camera lens to create negative spaces in the frame, and to evoke that wild, wet smell of greens.īelow, Milan outlines his creative workflow, which combines tenacity with technical ability.Īnd for more inspiration, check out the NVIDIA Studio #GameArtChallenge reel, which includes highlights from our video-game-themed #GameArtChallenge entries. Milan sought vast, detailed architecture and carved rocks that look like they’ve stood with pride for centuries, similar to what can be seen in the Indiana Jones movies. “But I wanted my version to have a heavy Mayan influence.” “One evening, I was playing an adventure game and wanted to replicate the scene,” Milan said. He drew from all of the above when creating a stunning 3D scene of Mayan ruins, The Hidden Temple of Itzamná, this week In the NVIDIA Studio. Editor’s note: This post is part of our weekly In the NVIDIA Studio series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how NVIDIA Studio technology improves creative workflows.ģD artist Milan Dey finds inspiration in games, movies, comics and pop culture.
